
{"id":66,"date":"2011-06-17T16:12:10","date_gmt":"2011-06-17T15:12:10","guid":{"rendered":"http:\/\/serverdude.dk\/?p=66"},"modified":"2015-07-30T09:46:06","modified_gmt":"2015-07-30T08:46:06","slug":"gamification-by-design","status":"publish","type":"post","link":"https:\/\/serverdude.dk\/?p=66","title":{"rendered":"Gamification by Design"},"content":{"rendered":"<p><iframe src=\"http:\/\/rcm-na.amazon-adsystem.com\/e\/cm?lt1=_blank&#038;bc1=000000&#038;IS2=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=serverdude-20&#038;o=1&#038;p=8&#038;l=as4&#038;m=amazon&#038;f=ifr&#038;ref=ss_til&#038;asins=1449397670\" style=\"width:120px;height:240px;\" scrolling=\"no\" marginwidth=\"0\" marginheight=\"0\" frameborder=\"0\"><\/iframe><\/p>\n<p> The book starts out with what has become Gabe Zichermann&#8217;s<br \/>\n    standard take on Gamification, and with good reason, as it covers<br \/>\n    the basic introduction to the subject, as well as some of the<br \/>\n    conundrums, thus we pass by:<\/p>\n<ul>\n<li>Broccoli<\/li>\n<li>Where in the World is Carmen San Diego<\/li>\n<li>Greenstamps<\/li>\n<li>10:1<\/li>\n<li>SAPS<\/li>\n<li>Project Runway vs. Deal\/No Deal<\/li>\n<\/ul>\n<p>    We get a short introduction to Flow by Mihaly Csikszentmihalyi,<br \/>\n    operant conditioning, Skinner boxes, Bartle player types, and why<br \/>\n    people play. These are fundamental things for people in games not<br \/>\n    just for people interested in gamification.<\/p>\n<p>    I don&#8217;t quite get the linear level description:<br \/>\n    [PDF] Page 49 &#8220;In game design, level difficulty is not linear. In<br \/>\n    other words, level one is not half as complex as level two, which is<br \/>\n    not half as complex as level three, and so on. Instead, difficulty<br \/>\n    increases in a curvilinear form.&#8221;<\/p>\n<p>    As I read this, then the description says:<br \/>\n        lvl1 = 1\/2 lvl2<br \/>\n        lvl2 = 1\/2 lvl3<br \/>\n    but then lvl1 = 1\/4 lvl3 &#8211; this is not linear but a power function:<br \/>\n    lvl <em>n<\/em> = 2^(<em>n<\/em>-1) lvl1<\/p>\n<p>    Which is quite similar to the D&amp;D and AD&amp;D level progression tables, and curvilinear to boot. That said, it is an &#8216;Early Release&#8217; and it could be fixed.<\/p>\n<p>Then we get to Leaderboards and Badges &#8211; the &#8220;ooh, I think we can do that&#8221;-slap-on and call it Gamification that a lot of people are saying is &#8220;the only way&#8221; of doing gamification for anything and everything. That is not Gabe&#8217;s way of doing it, but as the book is a sort of cookbook, it seems stupid not to touch upon the subject.<\/p>\n<p>The Ruby implementation of a point scoring forum I could live without, but &#8211; again &#8211; it would seem weird to have a cookbook without examples.<\/p>\n<p>There&#8217;s an introduction to Bunchball integration including some rather useful tips on what to be aware of when designing.<\/p>\n<p>The big hit, I would say, is the sadly brief coverage of the virtual economy, this time using BigDoor as an existing API vendor.<\/p>\n<p>All in all: Yet another &#8220;required read&#8221; by Gabe Zichermann and Christopher Cunningham<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The book starts out with what has become Gabe Zichermann&#8217;s standard take on Gamification, and with good reason, as it covers the basic introduction to the subject, as well as some of the conundrums, thus we pass by: Broccoli Where in the World is Carmen San Diego Greenstamps 10:1 SAPS Project Runway vs. Deal\/No Deal [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,7],"tags":[],"class_list":["post-66","post","type-post","status-publish","format-standard","hentry","category-books","category-gamification"],"_links":{"self":[{"href":"https:\/\/serverdude.dk\/index.php?rest_route=\/wp\/v2\/posts\/66","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/serverdude.dk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/serverdude.dk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/serverdude.dk\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/serverdude.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=66"}],"version-history":[{"count":7,"href":"https:\/\/serverdude.dk\/index.php?rest_route=\/wp\/v2\/posts\/66\/revisions"}],"predecessor-version":[{"id":311,"href":"https:\/\/serverdude.dk\/index.php?rest_route=\/wp\/v2\/posts\/66\/revisions\/311"}],"wp:attachment":[{"href":"https:\/\/serverdude.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=66"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/serverdude.dk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=66"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/serverdude.dk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=66"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}