Gamestorming is a really nice collection of different games to play during a brainstorming session, or any other meeting requiring some different attack vectors - sometimes just to keep the meetings fresh and interesting.

The collection is a diverse set of different games ranging from short time, few people to long time, a lot of people.

Most of the games don’t require more than pens, post-its, and flipovers or whiteboards.

If I was to have more meetings than I’m currently involved in, and if those meetings were with collocated participants, then I’d love to use some of the games listed in the book.

Some of the games make me think of ‘The back of the napkin’ by Dan Roam (an excellent and inspiring book), and some of the games make me think of Esther Derby and Diana Larsen’s book: ‘Agile Retrospectives’ Needless to say that some of the Gamestorming games would fit a retrospective perfectly.

In this digital age, it puzzles me that I haven’t seen a plethora of utility software for this kind, e.g. a best match for meeting and games. But then, I may not have been looking.

The book is organized into 8 chapters:

  1. What is a game?
  2. 10 essentials for Gamestorming
  3. Core Gamestorming skills
  4. Core Games
  5. Games for Opening
  6. Games for Exploring
  7. Games for Closing
  8. Putting Gamestorming to work

So, who should read it?
Well, anyone participating in sufficiently many meetings where people tend to get stuck or wants to try a different approach. There are different ways to hold meetings.
Meeting leaders looking for a different way to motivate people, or perhaps to get a different kind of action.
Consultants, project managers, …

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